Senior Pipeline Technical Director / Technical Artist (Unreal Engine)-MOW000709
Job Description:
Senior Pipeline Technical Director / Technical Artist (Unreal Engine)
Location: Antwerp Region, Belgium (Initially on-site, later hybrid possible)
Duration: Approximately 3 months
Start Date: October 2026
Workload: Full-time (100%)
Language: Dutch (CEFR C2) and English
Seniority: Senior
Position Overview
An experienced Pipeline Technical Director / Senior Technical Artist is required to support the modernization of a real-time visualization and simulation environment. The assignment focuses on transitioning legacy visualization workflows to a modern Unreal Engine 5-based pipeline.
The consultant will help design, implement, and document a sustainable production pipeline while transferring knowledge to the internal team.
Key Responsibilities
- Design and implement a modern asset pipeline from DCC tools to Unreal Engine 5.
- Define Unreal project structures, asset naming conventions, and data management strategies.
-
Establish reliable import/export workflows using technologies such as:
- FBX
- USD
- Procedural pipelines
-
Optimize environment and asset production using:
- Blueprints
- PCG / procedural workflows
- Material instances and master materials
- Data-driven environment assembly
- Houdini Engine
- Develop or support the development of pipeline automation tools.
- Create scripting and automation solutions using Python, APIs, and command-line tools.
- Implement and advise on version control strategies for Unreal projects.
- Review and support multi-user collaboration workflows.
- Produce technical documentation and provide knowledge transfer to internal teams.
Required Skills & Experience
Unreal Engine & Technical Art
- Minimum 5 years of experience with Unreal Engine development.
-
Minimum 5 years of experience as:
- Technical Director
- Pipeline Technical Director
- Senior Technical Artist
-
Strong understanding of:
- Unreal asset management
- Content cooking
- Project structure
- Real-time rendering workflows
Pipeline Development
-
Minimum 5 years of experience building real-time asset pipelines for:
- Games
- Simulation applications
- VFX environments
- Experience creating automated workflows and custom tools.
Scripting & Automation
-
Experience developing tools and pipeline automation using:
- Python
- APIs
- Command-line tools
Version Control
- Minimum 3 years of experience with version control systems.
- Experience supporting collaborative development environments.
Languages
- Dutch: CEFR C2 level (mandatory)
- English: Professional proficiency
Education
- Bachelor's or Master's degree in a technical or engineering discipline, or equivalent experience.
Technical Environment
Current Technologies
- Legacy visualization workflows
- DCC applications
- Procedural content tools
- Manual texturing workflows
Target Environment
- Unreal Engine 5
- Blender
- Houdini
- Substance tools
- Data-driven asset workflows
- Automated content pipelines
Nice-to-Have Skills
- Substance Painter and Substance Designer
- Blender production pipelines
- Houdini procedural workflows
- Large-scale environment pipelines
- Simulation or training applications
- Data-driven or GIS-based world building
- Multi-user editing workflows
- Experience with Perforce or Git LFS
Deliverables
The assignment aims to deliver:
- A production-ready Unreal Engine pipeline.
- Streamlined and automated asset import workflows.
- Best practices for asset management and collaboration.
- Documentation and technical guidelines.
- Internal knowledge transfer and team enablement.