Senior Pipeline Technical Director / Technical Artist (Unreal Engine)-MOW000709

  • Antwerp, Belgium
  • Full-Time
  • On-Site

Job Description:

Senior Pipeline Technical Director / Technical Artist (Unreal Engine)

Location: Antwerp Region, Belgium (Initially on-site, later hybrid possible)
Duration: Approximately 3 months
Start Date: October 2026
Workload: Full-time (100%)
Language: Dutch (CEFR C2) and English
Seniority: Senior

Position Overview

An experienced Pipeline Technical Director / Senior Technical Artist is required to support the modernization of a real-time visualization and simulation environment. The assignment focuses on transitioning legacy visualization workflows to a modern Unreal Engine 5-based pipeline.

The consultant will help design, implement, and document a sustainable production pipeline while transferring knowledge to the internal team.

Key Responsibilities

  • Design and implement a modern asset pipeline from DCC tools to Unreal Engine 5.
  • Define Unreal project structures, asset naming conventions, and data management strategies.
  • Establish reliable import/export workflows using technologies such as:
    • FBX
    • USD
    • Procedural pipelines
  • Optimize environment and asset production using:
    • Blueprints
    • PCG / procedural workflows
    • Material instances and master materials
    • Data-driven environment assembly
    • Houdini Engine
  • Develop or support the development of pipeline automation tools.
  • Create scripting and automation solutions using Python, APIs, and command-line tools.
  • Implement and advise on version control strategies for Unreal projects.
  • Review and support multi-user collaboration workflows.
  • Produce technical documentation and provide knowledge transfer to internal teams.

Required Skills & Experience

Unreal Engine & Technical Art

  • Minimum 5 years of experience with Unreal Engine development.
  • Minimum 5 years of experience as:
    • Technical Director
    • Pipeline Technical Director
    • Senior Technical Artist
  • Strong understanding of:
    • Unreal asset management
    • Content cooking
    • Project structure
    • Real-time rendering workflows

Pipeline Development

  • Minimum 5 years of experience building real-time asset pipelines for:
    • Games
    • Simulation applications
    • VFX environments
  • Experience creating automated workflows and custom tools.

Scripting & Automation

  • Experience developing tools and pipeline automation using:
    • Python
    • APIs
    • Command-line tools

Version Control

  • Minimum 3 years of experience with version control systems.
  • Experience supporting collaborative development environments.

Languages

  • Dutch: CEFR C2 level (mandatory)
  • English: Professional proficiency

Education

  • Bachelor's or Master's degree in a technical or engineering discipline, or equivalent experience.

Technical Environment

Current Technologies

  • Legacy visualization workflows
  • DCC applications
  • Procedural content tools
  • Manual texturing workflows

Target Environment

  • Unreal Engine 5
  • Blender
  • Houdini
  • Substance tools
  • Data-driven asset workflows
  • Automated content pipelines

Nice-to-Have Skills

  • Substance Painter and Substance Designer
  • Blender production pipelines
  • Houdini procedural workflows
  • Large-scale environment pipelines
  • Simulation or training applications
  • Data-driven or GIS-based world building
  • Multi-user editing workflows
  • Experience with Perforce or Git LFS

Deliverables

The assignment aims to deliver:

  • A production-ready Unreal Engine pipeline.
  • Streamlined and automated asset import workflows.
  • Best practices for asset management and collaboration.
  • Documentation and technical guidelines.
  • Internal knowledge transfer and team enablement.